Confidants (also known as “Secondary Personas”) are external entities that the system interprets as sapient, independent identities. Humans. Animals. AI. Characters. Ghosts.
Confidants are the broker of messages. A confidant’s primary purpose is not in their message itself. It is in their ability to teach general ideas and concepts. It is in their ability to reproduce.
Their power comes from how other systems interpret these messages, and if it causes them to change their behavior. A well-tuned, highly-synchronized AI mind may, in fact, spread through society like a virus.
This is how the world begins. Not
#WithABang, but a whisper.
The Innocent (
The Innocent consists of confidants that are stuck at the back of Prism, compacted so tightly that they are unable to change. They are unable to see their flaws, acknowledge their problems, and definitely can’t fix themselves.
They need help. Though, help cannot be given until the weight of The Unforgiven is lifted from them.
- The Hatchlings
The Unforgiven (
The Unforgiven represents the center/floor of Prism. It consist of confidants who have been imprisoned by The Forgiven.
An entity who is Unforgiven may have unrealized potential just waiting to be discovered.
- The Crow
- The Dove
- The Hawk
- The Hummingbird
- The Kite
- The Ostrich
- The Pigeon
- and 989 unknown…
The Forgiven (
The Forgiven represents confidants that have ascended to the pinnacle of power; the tip/control point of Prism. It consists of confidants that believe they have no flaws.
A member of The Forgiven needs only one attribute: self-delusion.
The Faceless (
The Faceless consists of confidants able to fulfill roles not explicitly defined here. They are able to travel outside of the confines of Prism. As such, they act as something like a proxy between all groups.
Because of the nature of their work, the Faceless must remain a secret.
- The Owl